Wednesday, September 28, 2016

Hexblade (Melee Warlock Pure Build)

Warlocks can be a melee class. This might be counter intuitive when initially glancing over the class, but by picking options that compensate for their lack of physical toughness you can produce a character that is both strong on the front lines, and has a powerful arsenal of magic at your disposal.

This post will discuss a viable melee warlock build, for a unique character play style and aesthetic. There are generally two directions to go with when choosing the type of hexblade you can create: Strength-based two-handed (mountain dwarf suggested) or dexterity-based two-weapon fighting (drow suggested);but other interesting builds are possible.

The core abilities of this build are:
- Pact of the Blade - creates a weapon that you are automatically proficient with
- Defensive options (feats, spells, and invocations)

The strategy
- At the beginning of a combat encounter, or right before, buff yourself with defensive abilities.
- Use modifier independent spells to increase the value of your character's less than optimal charisma ability score.

The weakness
Unfortunately this build is a bit more difficult to optimize, since you benefit quite a bit from multiple ability scores.

The warlock has a pool of limited resources. It recovers spell slots quickly, but can leave you with little option from time to time.

Powerful additions to this build
- Hex - if you want to do a two-weapon warlock, this is especially good, otherwise a good source of extra damage
- The Fiend Patron - getting extra temporary hit points each time you kill an enemy is very nice for some extra tenacity
- Fiendish Vigor - extra tenacity
- Armor of Agathys - very good defensive spell that scales well with level
- Races
Half elf - Has a big +2 bonus to charisma and a +1 in two other ability scores
Mountain Dwarf - a +2 in strength and constitution, plus proficiency in medium armor
Stout halfling - +2 in dex and +1 in consituttion
Drow - +2 in dex and +1 in charisma and extra benefit to charisma score
- Multiclassing - its not a bad idea to dip a few levels into other classes for a little bit of extra benefit. Provided they synergize well with the warlock class.
Paladin - As seen in an earlier post (the Corrupted Paladin) there is some good synergy with the divine
Fighter - Getting a fighting style at level one and action surge at level 2 can be a good way to get a few extra actions at the beginning of combat. Especially if you are doing a dual wielding style of warlock.
Sorcerer - If you want a bit of extra flavor to your spells, sorcerer isn't a bad pick. It synergizes well if you have a decent charisma score, the draconic bloodline is quite durable, and sorcery points can be created quickly with your warlock spell slots.

Suggested level progression to 10 
(Strength Based, Mountain Dwarf/Drow or stout halfling - Favor Str/Dex>Con>Cha)
Level 1 - Fiendish Patron, Spells (Armor of Agathys, Hex), Cantrips (True Strike, Blade Ward) - if you have access to Sword Coast Adventurers Guide use cantrips from there, they are more melee based.
Level 2 - Eldritch Invocations (Fiendish Vigor, Devil's Sight(STR)/Armor of Shadows(DEX)), Spell (Expeditious Retreat)
Level 3 - Pact boon (Pact of the Blade), Spell (Darkness(STR)/Mirror Image(DEX))
Level 4 - Ability Score increase (feat - heavily armored(dwarf)/war caster (two-weapon)), Spell (Misty Step), Cantrips (Eldritch Blast)
Level 5 - Invocation (Thirsting Blade), Spell (Fly)
Level 6 - Spell (Remove Curse)
Level 7 - Invocation (One with Shadows), Spell (Dimension Door)
Level 8 - Ability Score increase (Great weapon Mastery, or Heavy Armor Master (STR)/ ), Spell (Counterspell)
Level 9 - Spell (Gaseous Form)
Level 10 - Invocation (Otherwordly leap), Spell (Tongues)

What do you think? Have any additions or alternatives you'd like to add? please comment and let us know!

6 comments:

  1. Strength is completely unnecessary for a hexblade warlock. They can use Charisma for their attack and damage with weapons. It starts out only useful for one handed melee weapons but when you get the pact blade feature it extends to it, adding two handed melee weapons to the mix. Get the improved pact weapon invocations and you can even use Charisma for attacks with bows. So, Hexblade Warlock should ignore strength entirely. Charisma for primary ability, Dexterity and Constituion as secondary abilities for AC and HP respectively.

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  2. I... are you trying to create your own hexblade here? If you are, check out Xanathar's as it's a real archetype now. If you already know this, you know you can't have 2 patrons, right? The hexblade's patron is from the shadowfell, so you can't have a fiendish patron as well.

    ReplyDelete
    Replies
    1. The character he/she makes is within the rules of the PH, so he/she can make a HexBlade themed Warlock with the Fiend as patron

      Delete
  3. This post was created in September 2016, before Xanathar was released. Thank you for your post.

    ReplyDelete
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