Tuesday, September 20, 2016

Two-weapon fighting or Two-handed fighting, which is better?

Two-weapon fighting or Two-handed weapons? It can be a tough question for some, and both can be a fun aesthetic to character building. From a numbers perspective though, which deals more damage? Well this is actually a somewhat complicated question, and it depends on if you mean in a single hit, or over the course of a combat encounter.

As you will see, there are benefits to both options. In summary, two-handed weapons are great for burst damage on a single target, which benefit more from bonuses to attack rolls, and two-weapon fighting deals more consistent damage in smaller attacks (attacking single or multiple targets) which benefit more from bonuses to damage rolls.

How these calculations are done are through average damage per turn. For a d6 it is 3.5, (normally rounded to 4) as is per the usual with dungeons and dragons in 5th edition as can be seen in stat blocks throughout the players handbook or monster manual (health increases per level in the players handbook for example). Also it assumes that there is a 50% chance to hit the enemy, meaning the average damage will change when attack a creature that has a higher/lower AC or adding buffs. It also addresses classes that gain extra attack


Two Handed Weapons

Archery
Archery Fighting Style - Increase attack rolls by +2
Sharpshooter Feat - Decrease attack roll by -5, increase damage roll by 10
Longbow - 1d8 piercing damage
Extra Attack
Viable Classes - Fighter and Ranger
                                 Hit Bonus
Modifier                  +0%              +5%          +10%             +15%          +20 %           +25%
0 10.15 11.6 13.05 14.5 15.95 17.4
1 10.85 12.4 13.95 15.5 17.05 18.6
2 11.55 13.2 14.85 16.5 18.15 19.8
3 12.25 14 15.75 17.5 19.25 21
4 12.95 14.8 16.65 18.5 20.35 22.2
5 13.65 15.6 17.55 19.5 21.45 23.4

Great Weapon Master
Great Weapon Fighting Style and Great Weapon Master Feat
Great Weapon Fighting - reroll damage on 1 or 2
Great Weapon Master - penalty of -5 on attack and +10 on damage
Greatsword or Maul - 2d6 damage
Viable Classes - Fighter and Paladin

                          Hit Bonus
Modifier        +0%      +5%      +10%      +15%     +20%      +25%
0 9.2623 11.11476 12.96722 14.81968 16.67214 18.5246
1 9.7623 11.71476 13.66722 15.61968 17.57214 19.5246
2 10.2623 12.31476 14.36722 16.41968 18.47214 20.5246
3 10.7623 12.91476 15.06722 17.21968 19.37214 21.5246
4 11.2623 13.51476 15.76722 18.01968 20.27214 22.5246
5 11.7623 14.11476 16.46722 18.81968 21.17214 23.5246

Great Weapon Savage Attacker
Great Weapon Fighting Style and Savage Attacker Feat
Great Weapon Fighting - reroll damage on 1 or 2
Savage Attacker Feat - Roll damage twice and take the highest
Greatsword or Maul - 2d6 damage
Viable Classes - Fighter and Paladin

                            Hit Bonus
Modifier   +0%   +5%   +10%   +15%   +20%   +25%
0 10.65575 15.23772 16.62297 18.00822 19.39347 20.77871
1 11.65575 12.82133 13.9869 15.15248 16.31805 17.48363
2 12.65575 13.92133 15.1869 16.45248 17.71805 18.98363
3 13.65575 15.02133 16.3869 17.75248 19.11805 20.48363
4 14.65575 16.12133 17.5869 19.05248 20.51805 21.98363
5 15.65575 17.22133 18.7869 20.35248 21.91805 23.48363

Strengths
Archery - Archery provides great burst damage that benefits greatly from attack bonuses. Additionally this is done at a significant range, reducing the need for high defenses
Great Weapon Master - Like Archery, Great Weapon Master provides excellent burst damage, and benefiting a lot from attack bonuses. It also has the potential to deal even more damage as a bonus action, when reducing your opponents to 0 hp.
Great Weapon Savagery - Great Weapon Savagery gains benefits from both attack and damage bonuses in a more balanced way. It has the potential to deal more damage on average without outside help.

Weaknesses
Archery - Like all ranged attacks, environmental and positioning factors can have a big impact on your ability to be effective in combat.
Great Weapon Master - You have a lower chance to hit, so some turns may feel uneventful since you will miss more often.
Great Weapon Savagery - No extra or situational benefits. Additionally you will be rolling and re-rolling quite a lot of dice, so its good to be organized.

Powerful options
Archery - As a Ranger, take the horde breaker option for the potential to do immense damage in one turn to two opponents. As a fighter the Battle Master archetype allows you to increase your ability to maneuver yourself and allies with , as well as negate the disadvantage penalty from adjacent enemies with the Feinting Attack maneuver
Great Weapon Master - As a fighter, take the battlemaster archetype and the Precision Attack maneuver to increase the odds of landing that heavy hit. As a paladin the Vow of Enmity for the Oath of Vengeance class option or the Sacred Weapon from the Oath of Devotion class option, can reduce the penalty to attack for a short while; and make sure to keep bless up.
Great Weapon Savagery - A half-orc fighter that takes the champion archetype has the potential to do extremely high damage on a more consistent basis with critical hits. For a paladin, the Vow of Enmity allows for a higher chance for a critical hit.

Dual Wielding Weapons


Polearm Mastery
Great Weapon Fighting Style and Polearm Mastery Feat
Great Weapon Fighting - reroll damage on 1 or 2
Polearm Mastery - deal 1d4 damage as a bonus action
Polearms - 1d10 damage
Extra Attack
Viable Classes - Fighter and Paladin
                                     Hit Bonus
Modifier         +0%         +5%       +10%       +15%       +20%       +25%
0 6.75 6.9 7.05 7.2 7.35 7.5
1 8.25 8.4 8.55 8.7 8.85 9
2 9.75 9.9 10.05 10.2 10.35 10.5
3 11.25 11.4 11.55 11.7 11.85 12
4 12.75 12.9 13.05 13.2 13.35 13.5
5 14.25 14.4 14.55 14.7 14.85 15

Duel Wielder
Two-weapon Fighting Style and Dual Wielder Feat
Two-weapon Fighting Style - You deal modifier damage on your off hand
Dual Wielder Feat - Off hand does not have to be light
Battleaxe, Warhammer, or Longsword - 1d10 damage
Viable Classes - Fighter and Ranger

                             Hit Bonus
Modifier         +0%         +5%       +10%       +15%       +20%       +25%
0 6.75 6.9 7.05 7.2 7.35 7.5
1 8.25 8.4 8.55 8.7 8.85 9
2 9.75 9.9 10.05 10.2 10.35 10.5
3 11.25 11.4 11.55 11.7 11.85 12
4 12.75 12.9 13.05 13.2 13.35 13.5
5 14.25 14.4 14.55 14.7 14.85 15

Martial Arts
Monk Martial Arts and Savage Attacks
Martial Arts - attack with off hand as a bonus action (1d4 and 1d6 at level 5)
Savage attacker - Roll Damage twice and take highest
Quarterstaff - 1d6 (1d8 versatile)

                           Hit Bonus
Modifier         +0%         +5%       +10%       +15%       +20%       +25%
0 7.8125 7.9625 8.1125 8.2625 8.4125 8.5625
1 9.3125 9.4625 9.6125 9.7625 9.9125 10.0625
2 10.8125 10.9625 11.1125 11.2625 11.4125 11.5625
3 12.3125 12.4625 12.6125 12.7625 12.9125 13.0625
4 13.8125 13.9625 14.1125 14.2625 14.4125 14.5625
5 15.3125 15.4625 15.6125 15.7625 15.9125 16.0625

Sneak Attack
Rogue Sneak attack and Savage Attacks
Sneak Attack - deal extra damage (3d6 at level 5) with one of your attacks
Rapier and Shortsword/Scimitar - 1d8 piercing damage and 1d6 damage

                             Hit Bonus
Modifier
+0% +5% +10% +15% +20% +25%
0 9.25 10.175 11.1 12.025 12.95 13.875
1 10.25 11.175 12.1 13.025 13.95 14.875
2 11.25 12.175 13.1 14.025 14.95 15.875
3 12.25 13.175 14.1 15.025 15.95 16.875
4 13.25 14.175 15.1 16.025 16.95 17.875
5 14.25 15.175 16.1 17.025 17.95 18.875

Strengths
Polearm Mastery - This option gives you the ability to hit at a further range as well as
Duel Wielder - With an average damage output similar to Polearm mastery, it can deal large amounts damage in larger quantities.
Martial Art Savagery - Like polearm mastery and duel wielder, bonus damage greatly increases the average damage output of this option.

Weaknesses
Polearm Mastery, Duel Wielder and Martial Art Savagery -  All of these option essentially have the same disadvantage which is a smaller amount of damage each turn. Since not all attacks will hit each turn, it may seem that you are dealing less damage.
Sneak Attack - The increased damage from sneak attack relies heavily on your ability to get your sneak attack in. So you will have to stay close to allies or find ways of gaining advantage quite often.

Powerful options
Polearm Mastery - As a paladin choose Oath of Vengence for the damage boosting spells (smite spells and hunter's mark) as well as the maneuverability and synergy from higher level abilities. As a fighter choosing maneuvers that activate on a hit can allow you to use them when its not your turn, allowing for some superior battlefield control.
Duel Wielder - As a ranger, choose colossus slayer and use hunters mark as often as possible for increased damage on each strike, this greatly increases your average damage. As a fighter, the champion archetype will allow for a higher chance to deal critical damage, since you will be attacking more often.
Martial Art Savagery - Taking the Way of the Open Hand increases your battlefield presence as well as giving you better defensive options. Savagery increases damage greatly especially at higher levels.
Sneak Attack Setups - Taking Arcane Trickster can give you a flanking ally (with find familiar) or set you up for a more consistent way to attack with advantage (with true strike).

Conclusion

Considering that normally a character will have something like a 16 ability modifier for their main damage dealing stat we can use that as a base-line for our attack modifier. As well as having the hit bonus at +0%, since we're going to assume no outside help (help from spells or other classes) and an average AC of the creature. We'll then order the highest to lowest damage, on average, for each option.

Highest
13.7 - Greater Weapon Savagery
12.3 - Martial Art Savagery
12.3 - Archery
12.3 - Sneak Attack
11.3 - Duel Wielder
11.3 - Polearm Mastery
10.8 - Greater Weapon Mastery
Lowest

That's all for now. Thank you for reading and please comment if you have any questions or you feel I've made a mistake. Also, if you have suggestions for other topics that you would like to see me write about, please let me know. Have a great day!

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