This month I
wanted to create a post that looks into an open source roleplaying ruleset
called Open Legend RPG. I wanted to share some of the character options that Open
Legend has to offer and present a character build to showcase the customization and possibilities of this new RPG system.
Archetype: Warden
The main
idea behind this build is an extremely tanky front-line support. It focuses on
static defenses for attribute scores and uses support and defensive based
feats, boons, and banes to give you and your allies a constant edge in battle.
This fits a similar role to that of a paladin or battle-cleric, but synergizes
well with them.
By stacking
up on all of the main attributes that determine defenses, you can produce a
character that has a greater ability to stand on the front lines of battle and
stay alive long enough to be available to support your allies.
The Attribute scores
We want the
main ability scores that are used to calculate defenses, so we can take the
well-rounded score distribution to have a decent defense in each one.
Note:
Attribute dice are written here as ‘attribute
dice/explosion chance’ or #d#/%; for example an attribute score of 4 is (1d10/10%)
to represent the attribute dice 1d10 and the chance it will explode (10%)
Agility
4 (1d10/10%) – Agility is an important attribute for defense and to be able to dodge
attacks (against precise weapons and supernatural projectiles). Agility also
has a large array of debilitating banes associated with it and can be used for
damaging attacks, using precise weapons.
Fortitude
4 (1d10/10%) – Contributes to both hit points and toughness (against
forceful weapons, supernatural melee and area attacks).
Will
3 (1d8/12.5%) – Contributes to both Resolve and hit points.
Presence 3
(1d8/12.5%) –Like Will this ability score contributes to both Resolve and hit
points, and gives some benefits to social encounters.
Creation
3 (1d8/12.5%) – Access to important support Boons such as Heal,
Regeneration, and Restoration.
Prescience
1 (1d4/25%) – Access to divination-like boons, giving some utility
options like Augury and Detection
Protection
1(1d4/25%) – Access to Dispel, which allows you to further control
enemies in battle, by making them less effective.
Note: Why
put 1 point into anything? Explosive dice happen 25% of the time with 1d4s,
making it more likely that you will actually have a 4+1d4 with attribute dice,
an average bonus of a 6.5 which is slightly worse than the average of 2d6 (or a
score of 5) which is slightly above 7. This strategy, although a viable one,
shouldn’t be relied on completely – also the boon and bane availability is
limited when using attribute scores of 1. I also should mention that an
attribute score of 5 is a significant increase, since the explosive dice is
only slightly lower than 20% chance (much better than 1d10/10%).
The Feats
Battlefield
Defender - A small amount of
damage while defending, also it opens up the possibility for more powerful
feats, later on.
Armor
Mastery I (Scale Mail) – Scale mail is very strong armor. This feat
helps enforces your front-line presence
Hospitaler
– A great support feat that helps with healing.
The Boons and Banes
Possible Banes
Blinded
Demoralized
Disarmed
Dispel
Immobile
Persistent
Damage
Silenced
Slowed
Stunned
Possible Boons
Genesis
Heal
Light
Regeneration
Restoration
Augury
Detection
The Strategy
A main
strategy for this archetype is to use close range disabling banes by applying
conditions such as Demoralize and Immobile to make enemies less effective in
combat. This is to give you and your allies that edge and emphasizes the idea
of damage mitigation over healing. Although you are able to easily tank and
heal when needed, letting your allies focus on dealing as much damage as
possible.
In a pinch
you can still deal a relatively decent amount of damage using your agility and
precise weapons, such as longswords or switch to ranged weaponry.
The Weaknesses
The
weaknesses of this build are the relatively low Might and social skillset. Because
it is a close combat-style idea, Might could be a useful attribute that isn’t
found in this build - so be wary of that. Additionally, social encounters will
likely be more challenging for you since your limited to your presence in
regards to social skills.
Conclusion
In summary,
Open Legend gives character building an excellent array of options allowing
players to bring almost any concept into reality. I purposefully left out
perks, flaws, and a few other options that lend to the roleplay aspect of the
character building experience, which should be unique to each character you
make.
Are there
any powerful tweaks you’d like to add to this Archetype build? Or maybe you
have a few questions? Please comment below and thank you for reading!
Source: http://www.openlegendrpg.com/
Hey man, I know this is around a year and a half old, but I wanted to say thanks for all the builds. I am not to good at roleplaying with my friends, so I usually optomize my builds to at least be seful in combat. Thanks so much for the work you put in.
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